oo|ogros.org

#ogros @ irc.gamesurge.net

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Welcome to the ogros org homepage!

We're a group of long-term and elder sauerbraten players. For a start, maybe find out who exactly we are: here!

 

New Server : PSL Demolition

The SauerbratenCollect Edition 2013 Version is finally released with a lot of new features (new maps, modes..)

PSL_dml

But we also implement some new features on our Servers which we want to present here -> 

Server commands
The most used command on our server is #stats but there a lot of more commands !
For example try out some new gamemodes  like arena mode or new insta modes (e.g. rocket insta )

Check out HERE for all commands which can be used on oo|mod servers (oo/PSL/TC/DM) e.g. new gamemode features 


NEW PSL Server
We also released a new PSL fun server : PSL Demolition.
This server changes the game mode rotation automatically between effic ctf and effic collect.

PSL Demolition
Port : 6666
/connect 85.214.66.181 6666


We started this server after some ideas and feedback from the community. For more Info about PSL Demolition and any suggestions can be made on this FORUM THREAD.

 

New Version : Sauerbraten Collect

The new Version of Sauerbraten is released :

 

Sauerbraten Collect Edition 2013

DOWNLOAD

Changelog ->

-reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
-added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho (eternal_valley)
- added "collect", "insta collect", and "efficiency collect" game modes
-new weapon sounds by Slawomir 'Q009' Blauciak
-added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
-added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
-added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
-added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
-now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
-added support for international character sets
-added support for 64-bit Windows builds
-config files and maps are now saved to the My Games directory on Windows
-added auto-update and auto-sort options to the server browser
-made server browser stay open on connect failure
-server browser now displays time remaining for the match on servers
-server now shows up as a system tray icon on Windows
-server now loads entities directly from maps if available
-server may now have multiple masters, auths, and admins at the same time
-server now controls its own map rotation
-server now supports configurable teamkill limits
-increased pistol and grenade damage, and lengthened yellow armour spawn time
-health boost and quad spawn times are no longer randomized
-shortened game times to 10 minutes in all team modes
-players now spawn with blue armour again in FFA
-teammates are now shown on minimap
-team frags are now tracked independently of player frags
-in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
-teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
-team damage no longer contributes to accuracy
-gamehud and edithud may now span multiple lines
-added "hidedead" var to control whether players disappear immediately once killed
-added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
-added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
-movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
-added "ignore" and "unignore" commands to locally ignore chat from players
-added "-g" command-line option which sets which file console output is logged to
-added support for DDS DXT1/3/5 compressed skyboxes and envmaps
-added simplified IK for pitch animation
-added support for applying transforms to bone tags on skeletal models
-revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
-use premultiplied-alpha for grass textures to avoid darkening around grass outlines
-improved model lighting that preserves contrast on unlit side
-added cubescript recursion limits
-added "local" command to cubescript that allows you to declare local variables
-added cubescript compiler
-added snow particles (particle type 13)
-"lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
-fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
-normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
-improved packing of lightmaps when a cube face has more than one plane
-added "guispring" for creating springs inside a list

 

Red Eclipse V 1.3

The new release of Red Eclipse (version 1.3, codename "Galactic Edition") is out.


re

More Infos :
Website : http://www.redeclipse.net/
Download : http://sourceforge.net/projects/redeclipse/files/redeclipse_1.3/
Trailer : Youtube Trailer of Version 1.0

(Red Eclipse is an open Source game based on the Cube 2 engine)

 

Top favorites maps, August

We analysed the top favorites maps on the PSL (Insta CTF) and oo2 (Regen Server

Therefore we checked how often a map was played during the last 1 week.

Here is the result :

Insta CTF 1036 games

1. reissen 73
2. forge 58
3. tejen 52
4. authentic 48
5. campo 41


Regen Capture 526 games

1. face_capture 22
2. reissen 21
3. campo 17
4. nmp9 17
5. tejen 17


Edit : When the "More Info" are Buttons not working use these links:

Link 1

Link 2

 
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